RACE RULES
Setup
Place 7 cards face down in a vertical line.
These are the track cards.
Place the 4 Aces face up below the track in a horizontal line.
These are the horses and form the starting line.
Place the remaining deck beside the track.
Players place bets on which suit will win.
You can use chips, drinks, markers, or designate corners of the table as each suit.
Gameplay
The dealer flips cards from the side deck one at a time.
The suit of the flipped card affects the matching horse.
Horses move forward or backward based on the card effect.
Once every horse has moved off the starting line, reveal the first track card.
A track card is revealed each time all horses are at or past that track card.
Track cards apply their effect immediately.
Continue until all horses have passde the last track card or the side deck is completely dealt.
Card Effects
Ace
Represents a horse.
2–10
Normal flip: move that suit forward 1 space.
If revealed as a track card: move that suit backward 1 space.
Jack
Normal flip: move that suit backward 1 space.
If revealed as a track card: move that suit forward 1 space.
Queen
Normal flip:
move that suit forward 1 space
everyone betting on that suit drinks
If revealed as a track card:
move that suit backward 1 space
all other suits drink
King
Normal flip: move that suit forward 2 spaces.
If revealed as a track card: move that suit backward 2 spaces.
Horses cannot move backward past the starting line.
Winning
The winning suit is the first horse to move past the final track card.
The losing suit is the last horse to make it past the final track card.
Drinking
Players who bet on the winning suit may assign drinks equal to their bet.
Players who bet on the losing suit must drink the amount they bet.

