PYRAMID RULES
Setup
Build a 5-row pyramid of face-down cards.
Row 1 = base of the pyramid
Row 5 = peak
Deal cards to all players equally. recommended 4 cards each (more cards means more drinking).
Players agree on a punishment for the loser of the game
Play
Start at the bottom row of the pyramid.
Flip over cards one at a time, finishing the entire row before moving up to the next row.
After each card is revealed, players may match their cards against the pyramid and give out drinks.
If multiple players can match, they may all play matching cards. Cards may only be played on the most recently flipped pyramid card.
Drink Multiplier
The number of drinks is multiplied by the row number:
Row 1 (base) = ×1
Row 2 = ×2
Row 3 = ×3
Row 4 = ×4
Row 5 (peak) = ×5
Card Effects
2–10 (Standard)
Choose a player to drink 1 × row multiplier.
Jack (Poison)
The player who placed the Jack drinks 1 × row multiplier.
Queen (Double)
Choose a player to drink 2 × row multiplier. (Capped at 6)
King (Everyone)
Everyone drinks 1 × row multiplier.
Ace (Wild)
If played on a 2–10: choose 1 player to drink 1 × row multiplier.
Cannot be played on (Jack-King)
If played on another Ace: choose 1 player to drink 2 × row multiplier. (Capped at 6)
Examples:
A 2 on Row 3 = choose a player to drink 3.
A Jack on Row 5 = the player drinks 5.
A Queen on Row 2 = Chose a player to drink 4.
Losing the Game
The loser is determined in this order:
The player with the most cards remaining loses.
If tied, the player with the highest-value remaining card loses.
If still tied, compare the next highest cards until the tie is broken.
If players still have identical remaining cards, the loser is the player who matched a card last during the game.

